Hello,
inject & auth methods looks great,
but I found one issue after update.
Previously something like this:
event.server.send();
event.showAnimation('aquamarine-green', 'stand');
event.remove();
which was the result of this discussion
worked like this:
but now there is a lag when I execute this skill and no animation is played:
I tried to change it to:
const server = inject(RpgServerEngine);
server.send();
event.showAnimation('aquamarine-green', 'stand');
event.remove();
or to:
event.showAnimation('aquamarine-green', 'stand');
event.remove();
but it does not work π
Edit 1: also I tried to change animation name from stand
to skill
Edit 2: I found that
event.remove()
sometimes just does not work:
(On the video arrow stayed on the map)
I remove the event in the onComplete
of moveTo
and previously it was working.