It is hard to describe so I will put a video: https://imgur.com/pCqGC5i

If a player is near the specific element (only with z property) then an issue from the video and image occurs.

It also happens only with zoom set by scene.viewport?.setZoom(2); even for 1.1

Image

Here is the tileset, but I think it is fine: https://opengameart.org/content/lpc-tile-atlas

Do you know why it happens?

Edit: Without scene.viewport?.setZoom(1.1) it also happens, but for other elements

Thanks for the feedback,

I'll have a look but the problem may be with PixiJS :/

    Samarium

    I understand 🙁

    I have also another issue:
    In the same video, you can see that I cannot step on this rock because it has collision: true in Tiled, but a couple of seconds later
    flying-eye (RPGEvent) can step on it even though I wanted this event to collide with objects by:

            this.through = false;
            this.throughOtherPlayer = false;
      20 days later

      dominx99

      I found that it is also related to animations, maybe it will help you.

      img 1
      img 2

      Video: https://imgur.com/Zukg4c4

                  rectHeight: 80,
                  rectWidth: 32,
      2 months later