While working on my game and doing testing across devices I have come to find out that the animations on the client side are strongly tied to the refresh rate of my monitor. E.G. on my 144hz monitor limiting movement speed to "1" brings it down to a desirable speed. However when checking on an older laptop it is extremely sluggish.
Similarly when looking at the demo on the homepage, movement on my 144hz monitor is almost uncontrollably fast.
Is there some way that I can cap the refresh rate of the canvas to make it an equal playing field?
Here's an example for comparison:
Edit: Not sure if this could be of any help but I did find that Pixi.js has a method for limiting FPS: