Hello again 😉
I would like to know how to use image layers from Tiled map editor. I see the functionality is implemented, because it works if i'll manually change image source in .tmx file and put image in dist directory. Is there any way to do that directly in Tiled editor? I guess a lot of users here would make use of parallax mapping 😉
Yes, there is the functionality but not completely added in RPGJS, because the compiler does not take the present Tiled image to put it in the dist file.
I add the point in the roadmap:
Ok, for now i will be messing with it manually 😉