@Samarium
Is it possible for me to implement automatic synchronization between client and server not for the Player or Map, but for a Game as a whole?
For example:
inject(RpgServerEngine).groups = [
{
members: [
{
id: '4sajd9'
name: 'Player A',
},
{
id: '4218sd'
name: 'Player B',
},
]
}
]
next, read this on the client side for example like this?:
inject(RpgClientEngine).groups
If there is no such mechanics to make it work, do you now some tool to do it?
I saw that you synchronize objects, shapes in similar way using rxjs
?
I need this because I want to display on the client side other group members' statistics.