To make the coin disappear when the player touches it in RPGJS, you need to create an event for the coin and define its behavior in the event's onPlayerTouch
method. The onPlayerTouch
method is triggered when the player collides with the event (in this case, the coin).
Since you have already created a spritesheet for the coin and added it to the scene, the next step is to implement the logic to remove the coin when the player touches it. Here's an example of how you might implement this in TypeScript:
import { RpgEvent, EventData, RpgPlayer } from '@rpgjs/server';
@EventData({
name: 'CoinEvent',
hitbox: {
width: 16,
height: 16,
}
})
export default class CoinEvent extends RpgEvent {
onInit() {
this.setGraphic('coin_gold'); // Set the coin graphic
}
onPlayerTouch(player: RpgPlayer) {
this.remove(); // Remove the coin when the player touches it
// You can also add logic here to increase the player's coin count or score
}
}
In this example, the onInit
method sets the graphic for the coin using this.setGraphic('coin_gold');
, where 'coin' is the identifier for your coin sprite in the spritesheet. When the player touches the coin, the onPlayerTouch
method is called, and this.remove();
is used to remove the coin from the scene.
Remember to place this event on your map where you want the coins to appear. When the player moves over the coin, it will trigger the onPlayerTouch
method and execute the logic you've defined there.
If you also want to keep track of the number of coins the player has collected, you can add additional logic in the onPlayerTouch
method to update the player's coin count. This might involve setting a variable on the player object or triggering a custom method to handle scoring.
Spritesheet
import { Spritesheet, Animation } from '@rpgjs/client'
const to = () => {
const array: any = [];
let k = 0;
const durationFrame = 2;
for (let j = 0; j < 8; j++) {
array.push({ time: k * durationFrame, frameX: j, frameY: 0 });
k++;
}
array.push({ time: k * durationFrame });
return array;
}
@Spritesheet({
framesWidth: 8,
framesHeight: 1,
width: 135,
height: 16,
opacity: 1,
anchor: [0.5],
scale: [0.1],
textures: {
[Animation.Stand]: {
animations: () => [to()]
},
}
})
export default class CoinAnimations { }
Note [Animation.Stand]
for default animation
Full Example