Hello,
I have a map 64x64 with 25 RPGEvents on it and it is very laggy.
I have noticed that when I remove Components.hpBar from a mob then it works very nicely.
With HP Bar: https://imgur.com/HmPJgJn
Without HP Bar: https://imgur.com/pIknXuk
I think it may be related to: https://community.rpgjs.dev/d/41-few-bugs-etc/17
Maybe sync changes to the GUI are triggered too often?
Edit: Note that I have set the speed to Speed.Fast for my player